Apareciym
A downloadable game for Windows
In the world of AI-cards, the limit of strength is the boundary of imagination! Use voice input, cast spells, learn underlying rules, expand the boundaries of possibilities, create master-level cards and defeat enemies!
START command initiates voice input;
END/OVER command terminates voice input; (if no response, try again)
Type any content to attempt summoning a card by voice. (if "spirit" resources are not depleted)
Development Notes:
Why is my card still alive even though it should have been killed instantly? Why are there so many complex effect buffs along the way?
At the beginning of the design, our ambition was huge, attempting to complete a voice-controlled game with card creation and strength verification, in which the verification process was a three-way battle game. However, for a GameJam, the workload of gameplay obviously exceeded our control. Therefore, unfortunately, the second part can only be presented to you in its current form We hope you still like it.
In terms of debugging, our development is focused on ensuring the stability of multiple interfaces——which is not easy in complex network environment. Therefore, if you encounter any issues with game operation, please contact us.
Enjoy it!
Known bugs:
- The "Speech Command Bar" (the red command bar at the bottom of the interface) not being full, and starting voice input may cause the subsequent process to crash.
- The built-in microphone on a laptop may experience issues recognizing voice input.
- Chinese font display may have incomplete text due to incomplete font library.
AI technologies used:
- Players create cards through voice input. We use AI to recognize the player's input and perform simple processing. API:wss://ws-osasr.hivoice.cn/v1/asr
- By setting text rules for GPT, we teach it to evaluate input spells. GPT analyzes the style and tendency (whether it is more offensive or defensive) of the spells we input, as well as a magical variable called "mystery value" , for example, "Hellhound" would have a higher mystery value than "Elephant". Based on this data, the game assigns a special value to these cards and evaluates them through the mouth of the boss. API:https://aigc-api-trial.hz.netease.com/openai/api/v2/text/chat
- Hugging Face API Unity Integration:https://github.com/huggingface/unity-api
- Pastel Mix: A stylized latent diffusion model.:https://huggingface.co/JamesFlare/pastel-mix
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在AI卡牌的世界里,强度的边界就是想象力的界限!使用语音,输入咒语,学习潜在规律,拓展可能性的边界,制造出大师级的卡牌并击败敌人!
START 指令开启咒语输入;
END/OVER 关闭咒语输入(如果没有反应,多试两次);
blah blah 输入任意内容,尝试召唤卡牌(在“言灵”资源未耗尽的情况下)。
【开发说明】:
为什么明明会被秒杀,我的卡牌还有血量?为什么明明一路却存在这么复杂的效果buff?
设计之初,在过大野心的驱使下,我们试图完成一个带有卡牌制造和强度验证的声控游戏,而其中的验证过程是一个三路的对战游戏。然而对于一个GameJam而言,Gameplay的工作量显然超出了我们的控制,因而非常遗憾,第二部分只能以目前的形式呈现给大家,希望大家还算喜欢。
在Debug方面,我们的开发重心放在了保证多个接口的稳定上——在复杂的网络环境下这并不容易。因此,如果碰到游戏运行方面的问题,请与我们联系。
Enjoy it!
【已知bug】:
- “言灵条”(界面下端的红色指使条)不满,开始语音输入,有概率导致后续进程崩溃。
- 笔记本电脑自带的麦克风可能出现无法识别语音输入的问题。
- 中文语音文本显示存在文本库不全问题。
【使用到的AI技术】:
- 玩家通过语音输入的方式制作卡牌。我们使用AI识别玩家输入的内容,并进行简单的处理。
- 云知声语音识别api:wss://ws-osasr.hivoice.cn/v1/asr
- 我们通过为GPT设置文本规则的方式,教会GPT对输入的咒语进行判定。GPT会分析我们输入咒语的风格、倾向(偏进攻性的还是偏守护性的),以及一个魔法变量“神秘值”(例如“地狱三头犬”将比“大象”具有更高的神秘值)。依赖这些数据,游戏将标定这些卡牌的价值,并借Boss之口对卡牌进行一系列评价
- Hugging Face API Unity Integration:https://github.com/huggingface/unity-api
- Pastel Mix: 一款风格化的 LDM 模型:https://huggingface.co/JamesFlare/pastel-mix
Status | Prototype |
Platforms | Windows |
Authors | Zachary Wang, Grey-QAQ |
Genre | Card Game |
Tags | artificial-intelligence, Global Game Jam, voice-controlled |
Install instructions
Known bugs:
- The "Speech Command Bar" (the red command bar at the bottom of the interface) not being full, and starting voice input may cause the subsequent process to crash.
- The built-in microphone on a laptop may experience issues recognizing voice input.
- Chinese font display may have incomplete text due to incomplete font library.
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